A solid core of Canasta players  meet regularly at our rooms at 2 Livingston Street Highett ( the Highett Neighbourhood House).  Sessions are held every Tuesday 10.00am to 2.00 pm and on Saturdays from 12.00 to 2.00pm.

DayStart – Finish Time 
Tuesday10am – 2pm
Saturday12pm – 2pm

Usually, there are three to four tables of players but there’s room for additional tables. New players are always welcomed and introduced and made to feel comfortable before the serious playing starts.

Refreshments are provided and there is a session fee of $2. First-timers are free.

There is a joining fee for the club of $10, and currently, there is no annual renewal fee.

History of Canasta

Almost 80 years old, the card game Canasta (literally “a basket”) was invented as a variant of rummy and as an alternative to contract bridge. Its inventor was a Uruguayan attorney in Montevideo named Segundo Santos who was an exceptionally avid bridge player. He perceived that he was becoming addicted to bridge and that he needed an alternative game which could exercise his mind, be enjoyable and companionable, and could be challenging and strategic.

Together with his bridge partner Alberto Serrato,  Santos purposefully  created a blend of bridge, rummy and a rummy variant called cooncan– settling on a double-deck partnership game involving melding, adding to melds, and the ability to claim the entire discard pile under the right circumstances.

From its inception in 1939, the game rapidly became popular inth America and the United States where it rivalled Monopoly and Mah-jong in patronage. Soon it became popular world-wide. The inventors did not copyright the rules of the game preferring to see it taken up by the world. Many games companies then sought to introduce their own variants to capitalize on the game (Samba and Bolivia and Argentine Canasta to name a few), but this led to confusion about the main game.

Canasta is suitable for two to six players and is mostly played in two partnerships of two or three players. With two standard decks of cards, including jokers, players attempt to make melds of seven cards of the same rank and “go out” by playing all cards in their hand. The game remains very popular throughout the world as a sociable game requiring skill, good strategy, attention, memory, and luck.


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